“We need to be willing to let our intuition guide us, and then be willing to follow that guidance directly and fearlessly.
If you are new to design, telling you to trust your eye sounds like some joke that everyone’s in on except you. How do you know what your eye is telling you?
First of all, those times when your eye feeds your imagination with rocket fuel is a rare event even for gifted artists. So much so that when that explosion of juice starts to flow, it’s wise to ride it irregardless of eating or sleeping. Magic should not be squandered.
But aside from those rare bursts of inspiration – every day our eye talks a lot. Mostly it’s like that beeper on a garbage truck when it’s backing up the alley. It tells us what it doesn’t like. A crude example of this is plumb and level. Even though we have accurate tools to measure level and plumb, most of us can do a fair job of gauging it just by eye. In fact, our inner eye is pricked when that picture frame on the wall looks tilted in spite of what a level tells us. Our eye is filled with judgments, mostly negative about proportions. We may not think all that negative feedback is that valuable. It may feel frustrating, like we hired a travel guide who tells us all the sights not to see. But if you realize that this is the eye’s way of guiding, you can learn to listen to it and best of all, learn to train it. I may get a burst of inspiration, a spark of an idea of what I want to design. But the actual design process is listening to a series of nos that gradually morph into yeses.
But training the eye? Traditionally this was done by studying masterful work. All the old design guides waxed glowingly about the classic orders. Truth is you may never incorporate a single element from a classic order in any of your furniture designs. Yet, drawing the classic orders gives your eye a reference library of no’s that are inescapable – pushing you, guiding you, until the nos start turning to yes. With a basic understanding of proportions, you can let your eye be tutored by great buildings, furniture, nature, and art.
George R. Walker
George R. Walker